Twin Suns
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An NES-style RPG in homage to Dragon Quest 1 that recreates the limits of the console, built in C and Raylib. It combines Dragon Quest 1-style play and elements of text parser RPGs to create more open-ended scenarios and battles. Made with a custom RPG engine and map editor tools. Currently in development. |
Dungeon Rescue
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Co-designed the prototype for a roguelike strategy RPG blending elements from Into the Breach, Divinity: Original Sin 2 and Darkest Dungeon. Created the "Poise" mechanic iterating on D:OS2's "Shield" system, which gives a rhythm to the application of status ailments. Currently in development. |
Out of Time
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Made in 24 hours for the 2025 GMTK Jam under the theme "Loop". It features 15 levels and a twist on traditional block pushing puzzle games, where the level is stuck in a time loop and resets after a fixed period of time. You have the power to suspend a limited number of objects in time, further layering the experience. Ranked in the top 500 out of nearly 10.000 entries. |
ESPER//EXILE
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An arcade-style scrolling shmup with 5 levels, all featuring unique art, enemy patterns, bosses and music made by myself. Made in 2 months to explore Pico-8 as a development tool. Designed the "Heat" system, where attack power and scoring go up by "grazing" enemy bullets, but backfires if it goes too high. Tells a story about a persecuted psychic returning to Earth to save it, with themes of facing reality and being true to oneself. |
Penelope's Gift
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An 8-hour long tragic yuri RPG with 4 dungeons, gathering, custom combat mechanics and an open world structure based on a calendar system and a party recruitment system. Features a dynamic skill system where skills are unlocked by gathering plants and using them. Tells a story about the challenges of interpersonal communication, choosing one's path in life, and the complexities of rural communities. |
Sasquatch Loves Soup
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Blends Pac-Man style play into a game loop about foraging and making soup as Sasquatch. Placed #9 overall in Ludum Dare 33. It allows ingredients to be mixed in an open-ended fashion and dynamically correlates them to a recipe. Ingredients were curated tightly to create a natural experience of "discovering" all the different recipe combinations in an intuitive way. |
Fantastic Witch Collective
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A "school of magic" RPG made in Love2D and Lua, featuring a custom-built RPG engine and UI framework as well as a unique battle system. The project was not completed but two demos were produced, one demonstrating the world exploration, and another the hybrid action-and-turn-based battle system. |
GiDon Duet
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A minimalist score attack course racing game with 12 levels, as well as an integrated custom-built level editor with a sharing feature. This game was an experiment in blending visual composition and poetry to create narrative forward and fun level design. |
Star Bizarre
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An atmospheric and minimalist space exploration game. Mixes the simple gameplay of Asteroids with a more ambient atmosphere and a cryptic narrative that is uncovered across mutliple play sessions. |
Filo Filo Disco
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A versus local multiplayer game made in Love2D that was featured at IndieCade. Features dynamically rendered visuals and a soundtrack composed by myself. It mixes serious competitive elements with a relaxing and joyful atmosphere to create an experience that feels compelling for both parties and tournaments. |
This site!
Built in GNU Emacs Org mode using its export to HTML feature. Initially based on this tutorial and expanded from there. Uses custom-made CSS and graphics, though the background is "Dragon Scales" courtesy of svgbackgrounds.com.










